Fixed errors encountered in export when material names contain brackets.Fixed a crash on export when in certain modes.Fixed an issue affecting some of the Pre-processing features.Added a missing icon to the Pre-processing menu.Added yet another pose to the pose previews.Pose previews now display correctly when twist bones are missing.Fixed a few more issues affecting some of the Pre-processing features.Beware this is likely to break on earlier versions. Fixed a crash introduced in Blender 3.0.0.IF you are upgrading from v1.0.0 you should remove the previous version from this list.Check the box to the left of it to enable the add-on.Ensure the Community tab is highlighted and find Import-Export: Tower Unite Suite in the list.At the top right corner, click Install… and choose the zip file you downloaded (TowerUniteSuite_1_1_0.zip).On the left, click to switch to the Add-ons tab.Open Blender (2.8 or above) and go to Edit > Preferences.Download the add-on with the link above. If you find this add-on useful, please consider towards its development via Ko-Fi or PayPal This add-on will be maintained and there are many powerful features planned for future releases. The best place to report any bugs would be directly to me on Discord: Spoom#0001 This allows for edits to be reflected in real-time, without the need to export and import with each change. Provided for this add-on by the PixelTail Games development team, you can now preview your model in poses from Tower Unite directly in Blender. Tower Unite Pose Previews menu - Pose Mode > Pose > Tower Unite Rig > Preview Pose.It will allow you to easily adjust the shoulder and arms of the rig to match your model’s proportions. This menu is automatically summoned after creating the Tower Unite armature with the previous menu. Adjust Tower Unite Armature menu - Edit Mode > Armature > Tower Unite Rig > Adjust.This method will also, by default, use an improved, symmetrical version of the rig with a straightened spine. This eliminates the issues (and effort) involved with importing the rig file into your scene, or vice versa. The armature can be inserted directly into your scene at the correct scale. Tower Unite Armature object - Object Mode > Add > Armature > Tower Unite Armature.NOTE: If you have tested poses, switch the Armature to ‘Rest Position’ before exporting this way. Export Pre-Processing - An additional section in the Tower Unite Export aboveĪn extra set of steps the export can do to reduce your workload, such as fixing twist bones, fingers, and/or clavicles, removing invalid bones that would cause it to crash on import, enabling the use of basic colours for materials and applying modifiers without breaking player-models.Tower Unite Export option - File > Export > Tower Unite (.dae)Īn easier export to COLLADA format with simplified options,ĭue to a lingering bug in Blender 2.8 and above, COLLADA exports do not include normal maps, but this method of exporting restores that functionality. Aimed at the latest version of Blender, it is easy to use and provides powerful features: The Tower Unite Blender Suite is a community-made add-on for Blender which streamlines the model creation process. Please support development: Ko-Fi / PayPal Revolver – New inspect animation and Altfire makes you kill yourselfĩMM – Add a clip of 15, forcing the person to reload taking 0.Download v1.2.3 :: v1.2.4 hotfix for Blender 3.0.0 Throwable Cleaver – Altfire is now a melee swingįirework Launcher – Fix Splashdamage to actually work 100% of the timeĬrossbow – Decrease damage from 100 to 75, increase reload time to 1.5 seconds Thowable Knives – Increase Throwing Range Reaper’s Scythe – Make Altfire 100% Accurate Golf Club – Make ball projectile deal damage if it does not already (25) Whack-a-Mole Hammer – Altfire starts and stops the music that is played during the Whack-a-Mole Arcade Game That being said however, If it were up to me, there would be a few changes that I’d make Not every weapon is made equally and I am board enough to say which ones I think deserve to be thrown in the bin and which ones I’d use no matter what.
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